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The revoke scenario left the kiosk revoked, so any display check after it - the post-recreation restart check in particular - failed by construction. That is why Signage could never run it. Finish the scenario the way the roadmap states the requirement: a revoked screen shows a fresh code, is paired again, resumes without a reload, and for Signage keeps its existing roster entry rather than appearing as a new screen. Co-Authored-By: Claude Opus 5.5 <[email protected]>