Moved from a group that was playing to one with nothing to show, a
display adopted the new assignment but kept the old group's last image
on screen indefinitely. With nothing renderable, the controller keeps
whatever frame is up, which is right for a gap in the same assignment
and wrong for a frame from an assignment the display no longer has. The
same early return also skipped persisting, so an outage or a restart
resumed the old group's content from local state.
The controller now records which assignment the frame on screen came
from. When the server says the current assignment has nothing, a frame
from another assignment is taken down (a new stage clear(), which also
abandons any transition still preparing) and the slate shows; and the
new assignment's state is persisted if the stored one belongs to a
different assignment. A gap within the same assignment still keeps its
last good frame, and every path with content is unchanged.
Regression tests: populated-group to empty-group reassignment drops the
old image and shows the slate; and a restart with no server after that
move does not resume the old group's content.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A kiosk that reloaded during a blackout restored its last frame from local
state without the blackout, so the hidden slide flashed on the wall until the
server answered.
A display resolved its channel once, at registration. Moving it to another
group or audience, or deleting the channel it was on, never reached a running
screen: it kept showing the old channel, or fell into offline continuation
against a 404 forever. The display now fetches its state by viewer, so the
server resolves the current assignment on every fetch, and the heartbeat reply
names the assigned channel so a reassignment lands within one heartbeat. A
display removed from the roster registers again once, on backoff; only
Signage's own not-found means removal, so a foreign 404 can never cause a
registration loop. The channel route stays for the preview and for display
code a kiosk cached earlier. A replaced realtime subscription can no longer
schedule a stray resubscription when it reports closing.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
0.1.3 ships the external package integration validated in #13 (Pass 2):
the canonical linux-x64-glibc Module Package installed and exercised
end to end by CI, with bounded external runtime image processing.
Only the version moves: the manifest, package.json, the server runtime,
both browser artifacts, the settings payload's moduleVersion, the test
fixtures, and the README status line. compatibility stays
platform ^0.2.0 and moduleSdk ^0.2.0; Core 0.2.4 already satisfies it,
so the range is not tightened. pnpm-lock.yaml carries no root version
and is unchanged.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
0.1.2 fixes what the first production Signage deployment found:
- #4: the display and server share one message schema; every heartbeat
from an image slide used to be refused with a 400;
- #5: every display request retries with backoff and never gives up, so
a display that failed one request no longer stays offline until
reloaded;
- #6: one object URL per cached slide, released when done; the leak
exhausted the browser within minutes;
- CI (#7, #8): every change runs inside a pinned Ekklesia, end to end
in a real browser, and cleans up even when killed.
compatibility.platform stays ^0.1.0: every fix is module-side, and CI
tested it against platform v0.1.1 plus test-only scripts. The README no
longer says Signage is unreleased or undeployed.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The Cache Storage media cache minted a new object URL on every lookup
and never revoked any. Every state refresh looks up every cached slide,
so a running display pinned one more blob per slide per refresh until
the browser refused its requests with net::ERR_INSUFFICIENT_RESOURCES.
It then showed its offline banner on a working network. Two tabs leaked
twice as fast, and real photographs fill blob storage far sooner than
test slides.
Each cache entry now has exactly one object URL:
- every lookup reuses it;
- pruning or replacing the entry revokes it;
- release(), new on SignageMediaCache, revokes all of them, and the
controller calls it on stop once the stage is gone.
Two lookups of one slide racing each other keep the first URL and make
no second one. The in-memory cache has nothing to give back.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
A display tried each of its network paths once:
- A registration that failed left it continuing from its persisted
state, behind the offline banner, with no realtime, heartbeat or
retry, until someone reloaded it. This is what the production kiosk
showed after a restart.
- A failed state refresh scheduled no further refresh, so a display
whose realtime was also down never fetched state again.
- A realtime stream the host reported closed was never subscribed
again.
Each path now retries on its own backoff: about 1 s, doubling to a
one-minute ceiling, with jitter so a building's screens do not return
in lockstep. There is no attempt limit, because a television has
nobody to press Retry. Each resets when its request works again.
- Registration retries until it works, then brings the display live
exactly as a first-time success does.
- A failed refresh schedules its own retry, with no realtime needed.
- A closed realtime subscription is replaced.
- Stopping clears every retry.
The recovery test's virtual window shrinks from an hour to five
minutes: eight failures back off for at most about 183 s, and an hour
of offline-continuation timers made the test slow without proving more.
Co-Authored-By: Claude Opus 5.5 <[email protected]>
The display controller and the viewer routes each described the
heartbeat their own way and disagreed about one thing: the display sent
null for "nothing to report", and the route accepted only a missing
field. Every heartbeat from a screen showing a native image was refused
with a 400. The roster therefore marked working screens Offline 90 s
after they opened, and never recorded offlineReady or cachedAssetCount.
src/shared/display-protocol.ts now defines every message between a
display and the server:
- viewer session request and response;
- heartbeat request and response;
- channel state;
- the realtime display payload.
Both halves import it. Its rules: a nullable field accepts null
explicitly, an absent field means "not reported", and an unknown field
is ignored, so a newer display is never refused by an older server.
- The routes parse with the shared parsers, and a refusal names the
field with Signage's sanitized code.
- The server's channel state extends the wire type, so a field the
display relies on cannot drift without a compile error.
- The display builds its heartbeat as the shared type, and reads its
registration with the shared parser instead of casting it.
- Test stubs that described server responses more loosely than the
server sends them (no viewerName, no stale, partial media) now match
the real responses and are typed as the protocol.
Co-Authored-By: Claude Opus 5.5 <[email protected]>