Merge pull request 'fix(display): retry every failed request with backoff, and never give up' (#5) from fix/display-recovery into main
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Reviewed-on: https://git.riverofglorymn.org/River_of_Glory_Church/Ekklesia_Signage/pulls/5
Reviewed-by: The_River <[email protected]>
This commit was merged in pull request #5.
This commit is contained in:
The_River
2026-10-06 02:44:20 +00:00
5 changed files with 489 additions and 41 deletions
+2
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@@ -2,3 +2,5 @@
# (scripts/lib/deploy-smoke-display.mjs in the pinned platform). Pairing a kiosk and restarting it on
# the same profile always run first. A change that makes another scenario pass adds it here.
two-pages
session-blip
stream-failure
+21
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@@ -0,0 +1,21 @@
/**
* How long a display waits before trying a failed request again.
*
* Exponential from one second to a one-minute ceiling, so a screen whose server is restarting is
* back within seconds, and one whose server is down for an evening asks once a minute rather than
* hammering it. The wait is jittered between half and all of that step, so a building's worth of
* screens that lost the server at the same moment do not all come back at the same moment.
*
* There is no attempt limit. A television on a wall has nobody to press Retry, so giving up is the
* one thing it must never do.
*/
export const DISPLAY_RETRY_BASE_MS = 1_000;
export const DISPLAY_RETRY_MAX_MS = 60_000;
export function displayRetryDelayMs(attempt: number, random: () => number = Math.random): number {
const step = Math.min(
DISPLAY_RETRY_MAX_MS,
DISPLAY_RETRY_BASE_MS * 2 ** Math.min(Math.max(0, attempt), 16),
);
return Math.round(step / 2 + (step / 2) * Math.min(1, Math.max(0, random())));
}
+125 -41
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@@ -1,4 +1,5 @@
import type { ModuleUiHostContext } from "@ekklesia/module-ui-sdk";
import { displayRetryDelayMs } from "../browser/backoff.js";
import {
type OfflineSnapshot,
resolveOffline,
@@ -122,6 +123,13 @@ export function createDisplayController(options: DisplayControllerOptions): Disp
let snapshot: OfflineSnapshot | undefined;
let offlineActive = false;
let offlineHandle: unknown;
/** Retries, each on its own backoff. A display has nobody to press Retry, so none of them give up;
* each resets once its request works again. */
let sessionHandle: unknown;
let sessionAttempt = 0;
let refreshAttempt = 0;
let realtimeHandle: unknown;
let realtimeAttempt = 0;
/** Selections this display has tried and failed to render. A broken item is skipped rather than
* retried in a tight loop, which is what keeps one bad slide from becoming a flicker. */
const unusable = new Set<string>();
@@ -497,19 +505,121 @@ export function createDisplayController(options: DisplayControllerOptions): Disp
`channels/${session.channelId}/display-state`,
);
if (!response.ok) {
online = false;
await runOffline();
await refreshFailed();
return;
}
await apply((await response.json()) as DisplayChannelStateView);
const state = (await response.json()) as DisplayChannelStateView;
refreshAttempt = 0;
await apply(state);
} catch {
// The server is unreachable. The frame stays and local continuation takes over; nothing about
// a network failure belongs on a lobby wall.
online = false;
await runOffline();
await refreshFailed();
}
}
/**
* The server is unreachable, or answered with an error. The frame stays and local continuation
* takes over — nothing about a network failure belongs on a lobby wall — and the refresh is tried
* again on its own, because a realtime message that would otherwise prompt it may never come.
*/
async function refreshFailed(): Promise<void> {
online = false;
await runOffline();
if (stopped) {
return;
}
if (refreshHandle !== undefined) {
clearTimer(refreshHandle);
}
refreshHandle = setTimer(() => {
refreshHandle = undefined;
void refresh();
}, displayRetryDelayMs(refreshAttempt));
refreshAttempt += 1;
}
/**
* Registers this display, and keeps trying until it can.
*
* Until it has registered, a display continues from its own persisted state, honestly marked as
* offline. The first registration that works brings it live — realtime, heartbeats, and fresh
* state — exactly as if it had worked the first time.
*/
async function register(): Promise<void> {
if (stopped || session) {
return;
}
let registered: DisplaySessionView | undefined;
try {
const response = await options.context.api.request("viewers/session", {
body: JSON.stringify({ viewerKey: await viewerKey() }),
headers: { "content-type": "application/json" },
method: "POST",
});
if (response.ok) {
// Read, not cast: a registration the display cannot understand is no registration, and is
// tried again like any other failure.
const parsed = parseViewerSessionResponse(await response.json());
registered = parsed.ok ? parsed.value : undefined;
}
} catch {
registered = undefined;
}
if (stopped) {
return;
}
if (!registered) {
online = false;
report();
sessionHandle = setTimer(() => {
sessionHandle = undefined;
void register();
}, displayRetryDelayMs(sessionAttempt));
sessionAttempt += 1;
return;
}
sessionAttempt = 0;
session = registered;
online = true;
subscribe();
heartbeatHandle = setInterval(
() => void heartbeat(),
registered.heartbeatIntervalMs,
) as unknown;
await refresh();
void heartbeat();
report();
}
/**
* Subscribes to the display's realtime channel, and again whenever the host reports that a
* subscription has ended for good. The host retries ordinary disconnects itself; a stream that
* is refused outright ends, and until this resubscribes the display would only learn of changes
* at its next slot deadline.
*/
function subscribe(): void {
if (stopped || !session) {
return;
}
subscription?.close();
subscription = options.context.realtime.subscribe("display-state", {
onSnapshot: (state) => onRealtime(state),
onStatus: (status) => {
online = status === "connected";
if (status === "connected") {
realtimeAttempt = 0;
} else if (status === "closed" && !stopped && realtimeHandle === undefined) {
realtimeHandle = setTimer(() => {
realtimeHandle = undefined;
subscribe();
}, displayRetryDelayMs(realtimeAttempt));
realtimeAttempt += 1;
}
report();
},
onUpdate: (state) => onRealtime(state),
});
}
async function heartbeat(): Promise<void> {
if (stopped || !session || !telemetry) {
return;
@@ -578,40 +688,7 @@ export function createDisplayController(options: DisplayControllerOptions): Disp
}
if (telemetry) {
try {
const response = await options.context.api.request("viewers/session", {
body: JSON.stringify({ viewerKey: await viewerKey() }),
headers: { "content-type": "application/json" },
method: "POST",
});
if (response.ok) {
// Read, not cast: a registration the display cannot understand is no registration.
const parsed = parseViewerSessionResponse(await response.json());
if (parsed.ok) {
session = parsed.value;
online = true;
}
}
} catch {
online = false;
}
}
if (session) {
subscription = options.context.realtime.subscribe("display-state", {
onSnapshot: (state) => onRealtime(state),
onStatus: (status) => {
online = status === "connected";
report();
},
onUpdate: (state) => onRealtime(state),
});
heartbeatHandle = setInterval(
() => void heartbeat(),
session.heartbeatIntervalMs,
) as unknown;
await refresh();
void heartbeat();
await register();
}
report();
},
@@ -628,6 +705,13 @@ export function createDisplayController(options: DisplayControllerOptions): Disp
clearTimer(refreshHandle);
refreshHandle = undefined;
}
for (const handle of [sessionHandle, realtimeHandle]) {
if (handle !== undefined) {
clearTimer(handle);
}
}
sessionHandle = undefined;
realtimeHandle = undefined;
exitOffline();
await stage?.destroy();
stage = undefined;
+34
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@@ -0,0 +1,34 @@
import { describe, expect, it } from "vitest";
import {
DISPLAY_RETRY_BASE_MS,
DISPLAY_RETRY_MAX_MS,
displayRetryDelayMs,
} from "../../src/browser/backoff.js";
describe("display retry backoff", () => {
it("doubles from one second and stops at one minute", () => {
const longest = (attempt: number) => displayRetryDelayMs(attempt, () => 1);
expect([0, 1, 2, 3, 4, 5, 6, 7, 50].map(longest)).toEqual([
1_000, 2_000, 4_000, 8_000, 16_000, 32_000, 60_000, 60_000, 60_000,
]);
});
it("jitters between half and all of each step, and never waits zero", () => {
for (const attempt of [0, 3, 6, 40]) {
const step = Math.min(DISPLAY_RETRY_MAX_MS, DISPLAY_RETRY_BASE_MS * 2 ** attempt);
expect(displayRetryDelayMs(attempt, () => 0)).toBe(step / 2);
expect(displayRetryDelayMs(attempt, () => 1)).toBe(step);
for (let index = 0; index < 50; index += 1) {
const delay = displayRetryDelayMs(attempt);
expect(delay).toBeGreaterThanOrEqual(step / 2);
expect(delay).toBeLessThanOrEqual(step);
}
}
});
it("treats a nonsensical attempt or random value as the nearest sensible one", () => {
expect(displayRetryDelayMs(-3, () => 1)).toBe(1_000);
expect(displayRetryDelayMs(2, () => 7)).toBe(4_000);
expect(displayRetryDelayMs(2, () => -1)).toBe(2_000);
});
});
+307
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@@ -0,0 +1,307 @@
// @vitest-environment happy-dom
import type { ModuleUiHostContext } from "@ekklesia/module-ui-sdk";
import { beforeEach, describe, expect, it } from "vitest";
import {
createMemoryMediaCache,
createMemoryStore,
type SignageLocalStore,
} from "../../src/browser/storage.js";
import {
createDisplayController,
type DisplayChannelStateView,
} from "../../src/display/controller.js";
import { createFakeHost, type FakeHost, jsonResponse } from "./support/fake-host.js";
/**
* A display never reaches a dead end.
*
* Every network path a display depends on — registering, fetching state, realtime — can fail once,
* as a kiosk that boots before its network settles or an API that restarts will make it. Each must
* be tried again, with backoff, until it works, and the display must then be exactly as live as if
* nothing had happened. None of it may need a person to reload a television.
*
* Time is virtual: every timer the controller schedules goes through the queue below.
*/
const SESSION = {
channelId: "chan-1",
channelKey: "default",
groupId: "group-1",
heartbeatIntervalMs: 12_000,
viewerId: "11111111-1111-4111-8111-111111111111",
viewerName: "Foyer",
};
function selection(id: string) {
return {
availableUntilMs: null,
deadlineAtMs: 5000,
durationMs: 5000,
id,
itemId: `image-${id}`,
itemRevision: "rev-1",
media: {
display: {
expiresAtMs: 900_000,
height: 1080,
url: `https://cdn.invalid/${id}`,
width: 1920,
},
thumbnail: {
expiresAtMs: 900_000,
height: 270,
url: `https://cdn.invalid/${id}-t`,
width: 480,
},
},
payload: { kind: "native-image" },
presentation: null,
providerId: "signage.native-images",
renderer: { kind: "native-image" as const },
revision: 1,
scene: {
backgroundColor: "#000000",
backgroundImage: false,
backgroundMode: "none" as const,
blurPixels: 0,
darkenOpacity: 0,
fit: "fill" as const,
shadow: false,
},
slotId: "slot-1",
stale: false,
startedAtMs: 0,
withdrawn: false,
};
}
function channelState(revision = 3): DisplayChannelStateView {
const current = selection("sel-1");
return {
channel: { groupId: "group-1", id: "chan-1", key: "default" },
crossfadeMs: 0,
current,
playback: {
activeTimelineId: "timeline-1",
blackout: false,
currentSelectionId: current.id,
currentSlotId: current.slotId,
deadlineAtMs: 5000,
pendingTimelineId: null,
remainingMs: 5000,
revision,
selectionRevision: 1,
startedAtMs: 0,
transport: "playing",
},
selections: [current],
serverNowMs: 0,
staticHold: null,
timeline: null,
};
}
/** Server behaviour that a test can change mid-run. */
interface Server {
sessionFailures: number;
stateFailing: boolean;
sessionRequests: number;
stateRequests: number;
}
describe("a display recovers from every failed request without a reload", () => {
let clock: number;
let timers: Map<number, { at: number; run: () => void }>;
let nextTimer: number;
let root: HTMLElement;
let local: SignageLocalStore;
let server: Server;
let host: FakeHost;
let subscriptions: { onStatus?: (status: string) => void }[];
beforeEach(() => {
clock = 0;
timers = new Map();
nextTimer = 1;
root = document.createElement("div");
document.body.append(root);
local = createMemoryStore();
server = { sessionFailures: 0, sessionRequests: 0, stateFailing: false, stateRequests: 0 };
subscriptions = [];
host = createFakeHost({
permissions: ["signage.display.view"],
routes: [
{
method: "POST",
path: "viewers/session",
respond: () => {
server.sessionRequests += 1;
if (server.sessionFailures > 0) {
server.sessionFailures -= 1;
throw new TypeError("Failed to fetch");
}
return jsonResponse(SESSION);
},
},
{
method: "GET",
path: "channels/chan-1/display-state",
respond: () => {
server.stateRequests += 1;
if (server.stateFailing) {
throw new TypeError("Failed to fetch");
}
return jsonResponse(channelState());
},
},
{ method: "POST", path: /^viewers\/.*\/heartbeat$/u, respond: () => jsonResponse({}) },
],
});
Object.assign(host.context, {
realtime: {
subscribe: (_channel: string, handlers: { onStatus?: (status: string) => void }) => {
subscriptions.push(handlers);
return { close: () => undefined };
},
} satisfies Pick<ModuleUiHostContext["realtime"], "subscribe"> as never,
});
});
async function settle(): Promise<void> {
for (let index = 0; index < 20; index += 1) {
await new Promise((resolve) => setTimeout(resolve, 0));
}
}
/** Moves virtual time forward, firing every timer that falls due, in order. */
async function advance(ms: number): Promise<void> {
const end = clock + ms;
for (;;) {
const due = [...timers]
.filter(([, timer]) => timer.at <= end)
.sort((left, right) => left[1].at - right[1].at)[0];
if (!due) {
break;
}
timers.delete(due[0]);
clock = due[1].at;
due[1].run();
await settle();
}
clock = end;
}
function build() {
return createDisplayController({
clearTimer: (handle) => timers.delete(handle as number),
context: host.context,
decodeImage: () => Promise.resolve(),
media: createMemoryMediaCache(),
newViewerKey: () => "viewer-fixed-key-0001",
now: () => clock,
root,
setTimer: (run, delayMs) => {
const id = nextTimer;
nextTimer += 1;
timers.set(id, { at: clock + delayMs, run });
return id;
},
store: local,
});
}
/** One ordinary live run, so the display has a persisted snapshot to continue from, exactly as a
* screen that has been on the wall for a while does. */
async function runOnceLive(): Promise<void> {
const display = build();
await display.start();
await settle();
expect(root.dataset.offline).toBe("false");
await display.stop();
timers.clear();
}
it("registers once the server answers, after its first registration failed", async () => {
await runOnceLive();
server.sessionFailures = 1;
const sessionsBefore = server.sessionRequests;
const display = build();
await display.start();
await settle();
// Continuing from its own state while it cannot register: the honest banner.
expect(root.dataset.offline).toBe("true");
await advance(60_000);
expect(server.sessionRequests - sessionsBefore).toBeGreaterThanOrEqual(2);
expect(root.dataset.offline).toBe("false");
expect(subscriptions.length).toBeGreaterThanOrEqual(2);
await display.stop();
});
it("keeps retrying registration with backoff, and never gives up", async () => {
await runOnceLive();
server.sessionFailures = 8;
const sessionsBefore = server.sessionRequests;
const display = build();
await display.start();
await settle();
// Eight failures back off for at most 1 + 2 + 4 + 8 + 16 + 32 + 60 + 60 seconds, the last two at
// the one-minute ceiling. Five virtual minutes is enough for all of them and the success after.
await advance(5 * 60_000);
expect(server.sessionRequests - sessionsBefore).toBe(9);
expect(root.dataset.offline).toBe("false");
await display.stop();
});
it("retries a failed state refresh until the server answers, with no realtime nudge", async () => {
const display = build();
await display.start();
await settle();
expect(root.dataset.offline).toBe("false");
// The slot's deadline refresh fails, as it would mid-restart. Realtime says nothing.
server.stateFailing = true;
await advance(6_000);
expect(root.dataset.offline).toBe("true");
const failedRequests = server.stateRequests;
server.stateFailing = false;
await advance(120_000);
expect(server.stateRequests).toBeGreaterThan(failedRequests);
expect(root.dataset.offline).toBe("false");
await display.stop();
});
it("subscribes again when the host reports its realtime stream closed for good", async () => {
const display = build();
await display.start();
await settle();
expect(subscriptions).toHaveLength(1);
subscriptions[0]?.onStatus?.("closed");
await settle();
await advance(60_000);
expect(subscriptions.length).toBeGreaterThanOrEqual(2);
await display.stop();
});
it("schedules nothing after it is stopped", async () => {
await runOnceLive();
server.sessionFailures = 3;
const display = build();
await display.start();
await settle();
await display.stop();
const sessionsAtStop = server.sessionRequests;
await advance(5 * 60_000);
expect(server.sessionRequests).toBe(sessionsAtStop);
});
});